using UnityEngine;
// [Assembly-CSharp.dll].WheelPin
public class WheelPin : MonoBehaviour
{
    // Fields
    public UnityEngine.GameObject selectedObject;
    
    // Methods
    private void OnTriggerEnter2D(UnityEngine.Collider2D collision)
    {
        this.selectedObject = collision.gameObject;
        throw new NullReferenceException();
    }
    public WheelPin()
    {
    
    }

}
